Keyboard Prototype
We're building a hardware keyboard instrument that plays authentic SNES sound samples using the SongWalker synthesis engine in Rust on embedded hardware. Instant boot, stage-grade stability, and glitch-free audio — no laptop required.
Why a Hardware Keyboard?
SNESology already lets you compose with authentic SNES samples in the browser. A hardware keyboard brings that same experience to the stage and studio as a standalone instrument — one that boots in under a second, doesn't depend on WiFi or a computer, and handles MIDI input with sub-3ms latency.
Instant Boot
Sub-second cold start from embedded flash. Sound-ready before you finish plugging in. No OS, no loading screens.
Stage Stable
No OS crashes mid-set. Embedded firmware with watchdog timer, brownout protection, and safe-mode fallback.
SNES Samples in Hardware
The same authentic Super Nintendo sound samples from the SNESology library, loaded from onboard flash memory.
Same Rust Engine
The SongWalker DSP engine — oscillators, sampler, effects, mixer — compiled to embedded firmware from the same Rust codebase.
Platform: Rust on Daisy
Our recommended approach is Rust on Electro-Smith Daisy hardware (STM32H750, ARM Cortex-M7 @ 480 MHz). The Cortex-M7's double-precision FPU means the existing engine code can run without modification for the initial port. 64 MB of SDRAM provides ample room for SNES sample data.
Engine Capabilities
The songwalker-core Rust crate provides the full synthesis pipeline:
Oscillators
PolyBLEP anti-aliased sine, sawtooth, square, and triangle with detune.
Sampler
Multi-zone sample playback with pitch shifting, loop points, and velocity scaling. Perfect for SNES instrument presets.
Effects Chain
Chorus, stereo delay, Freeverb reverb, and dynamics compressor.
64-Voice Polyphony
Up to 64 simultaneous voices with ADSR envelopes and 128-sample block processing.
Prototype Roadmap
Prove DSP on Daisy (4–6 weeks)
Port the Rust DSP engine to a Daisy Seed dev board. Validate polyphony, latency, and stability with SNES sample playback over 48-hour soak tests.
Keyboard Form Factor (8–12 weeks)
Integrate an OEM keybed (25/37 keys), add UI processor with color TFT, custom carrier PCB, and 3D-printed enclosure.
Founder Prototype Run (12–16 weeks)
Small batch (20–50 units) for early contributors via Crowd Supply or Kickstarter. Open hardware, open firmware.
We're Open to Suggestions
This plan is a living document and we'd love your input. What key count
(25/37/49/61)? Knobs or touchscreen? MIDI DIN, USB, or both?
Should it play .sw files standalone? What SNES games should be
in the built-in preset library?
Open an issue or start a discussion on
GitHub
— we're actively shaping this based on community feedback.
The full technical plan is in the
songwalker-core docs.
Composer
Keyboard
GitHub
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